We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
The GeForce RTX 4060 is out this week, and NVIDIA let us check out the new mainstream GPU early to see what DLSS 3 brings to Cyberpunk 2077 and the still-gorgeous Night City.
GeForce RTX 4060 Preview - Cyberpunk 2077, RT, and DLSS 3!
On emergent gameplay, canon, era and period and on Kay and Nix's relationship, among much more!
Star Wars Outlaws - The Big Massive Interview
Blessed Mother, we thank you for delivering a new and worthwhile entry in one of the most iconic gaming franchises of all time.
Diablo 4 Review - Blizzard's Iconic Series is Back in a Big Way
Post by Steve Farrelly @ 12:21pm 21/04/23 | 0 Comments
Today's gameplay trailer is a first real look at the intense and fully customisable first-person magic system and how combat plays out in Immortals of Aveum, one of the first games to release using Unreal Engine 5.1, and it's truly impressive stuff.



As you can see from the above video, the game's magic setup is wholly unique, featuring the three colour types which drive combat, traversal and puzzle-solving. In addition to the above, developer Ascendant Studios has also thrown up a blog post highlighting some of the nerdy things it has been able to do with UE5, which you can read right here, but here's a snippet:
In every location you visit, whether it’s the ruins left in the wake of the Everwar or a bustling settlement filled with life, we’re working to provide a level of detail that gives the feel of real, lived-in locations—even though they’re set in a fantasy world. And we’re using some really powerful new tools that UE5 provides to make that happen.

Nanite is one example: This micropolygon geometry system intelligently adjusts the level of detail of any in-game object depending on how close you are to it. So, if you have an object that’s far enough away that you couldn’t make out fine details on it even if they were there, Nanite will actually make the object physically less complex—on the fly!—so that the game doesn’t waste resources rendering it fully.
Immortals of Aveum is scheduled to drop this July 20 for PC, PS5 and Xbox Series X|S. Stay tuned for more as we have it.



gameplay trailerunreal enginetrailerimmortals of aveum





Latest Comments
No comments currently exist. Be the first to comment!
You must be logged in to post a comment. Log in now!