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Diablo 4 Review - Blizzard's Iconic Series is Back in a Big Way
Post by KostaAndreadis @ 12:13pm 16/06/23 | 0 Comments
Diablo IV is here, and based on the game breaking sales records left, right, and center, odds are you're deep in your journey in Sanctuary with an army of skeletons, a fire dispensing staff, or a giant two-handed mace. It's no secret that Diablo is one of my all-time favourite franchises, and even though it has taken a minute to put together my thoughts after many hours, here's our full review.

Long story short, it's great. A snippet.
With all of its layers that include skill trees, Paragon boards, multiple classes, stat-filled weapons, legendary loot, countless Dungeons to conquer, and builds to discover, Diablo IV nails the immediate and sustained gratification and satisfaction that comes with slaying your first four-legged beast, two-legged demon, or pulsating blob that explodes and then fast-moving tiny arachnids crawl out. A feeling that remains even after unlocking your first in-game “Kill 666 of …” achievement.

Diablo IV is massive, and that’s not to say that the size and scope of a release is the be-all-end-all, but it’s a testament to the ambition that sits at the heart of the fourth mainline installment in one of the most popular PC franchises of all time.

The shift to a vast open-world Sanctuary, a shared world, a dark and gothic cinematic story spanning several hours. Combat, exploration, and ‘things to do’ that will keep players engaged and hooked for months - if not years - are impressive because it all feels cohesive and very much like… Diablo.

Our Full Diablo IV Review

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